{"id":31290,"date":"2022-01-13T17:39:34","date_gmt":"2022-01-13T17:39:34","guid":{"rendered":"https:\/\/www.dvirc.org\/insights\/turn-work-into-play-with-ready-or-not\/"},"modified":"2023-03-08T14:01:06","modified_gmt":"2023-03-08T14:01:06","slug":"turn-work-into-play-with-ready-or-not","status":"publish","type":"post","link":"https:\/\/www.dvirc.org\/insights\/turn-work-into-play-with-ready-or-not\/","title":{"rendered":"Turn Work Into Play With \u201cReady or Not\u201d"},"content":{"rendered":"

Written By: Matt Fieldman<\/em><\/p>\n

Can a simple online game change the way you view your manufacturing business? Absolutely. The \u201cReady or Not\u201d manufacturing simulation game developed by the\u00a0Oregon MEP (OMEP)\u00a0<\/a>is a live, interactive experience set in a hypothetical manufacturing business that you control. The game teaches critical skills and lessons in an engaging, exciting format that delivers valuable training, team building, and insights. On December 8, America Works and OMEP partnered to give over 40 MEP Center professionals the chance to experience Ready or Not firsthand, offering a cutting-edge look at one of the most exciting new services developed by the\u00a0MEP National NetworkTM<\/sup><\/a> to benefit our clients across all 50 states and in Puerto Rico.<\/p>\n

\u201cAs a company, we need to decide what we\u2019re going to be when we grow up. Are we going to go the \u2018big box\u2019 route, or are we going to stay a boutique supplier?\u201d \u2013 Danny, the Marketing Manager (actual quote from the game)<\/em><\/p>\n

In true Oregon fashion, your company is a manufacturer of Stand-Up Paddleboards (SUPs). As you start, the company has $5 million in revenue and 40 employees, making SUPs from a wide variety of materials (aluminum, wood, resins, carbon-fiber and more) in several styles that are sold both direct-to-consumer and at retail stores. Right from the get-go, you can see opportunities in diversifying your product line, developing your employees, adding sales channels and optimizing your supply chain. The challenge lies in prioritizing the wealth of opportunities available to your fictional business. Every day, small and medium-sized manufacturers make these exact decisions in both real and virtual meeting rooms, often under the same time pressure that Ready or Not models over the course of the four-hour simulation.<\/p>\n

The goal of the game is to raise your company\u2019s net income as high as possible, with the winning team having the most net profits in the end. Over the course of three rounds \u2013 which represent six years in imaginary world time \u2013 your team of manufacturing executives will make the strategic decisions and calculated investments necessary to grow your company\u2019s bottom line. Along the way, you must monitor the four key performance indicators (KPIs) critical to any business: manufacturing capacity, SUP orders, costs of production, and average selling price. Like any business, it\u2019s important to balance orders and capacity, so you don\u2019t over-sell or over-produce your SUPs.<\/p>\n

\u201cWe should invest in our production efficiency and maximize our sales to grow our company.\u201d \u2013 Sherry, the Supply Chain Manager<\/em><\/p>\n

\u201cBut if we don\u2019t have employees, neither of those matter.\u201d \u2013 Ned, the HR Manager (actual conversation from the game)<\/em><\/p>\n

In the past, I\u2019ve talked about\u00a0workforce innovations<\/a>\u00a0from virtual reality to specialized bootcamps for underserved populations. Ready or Not is exciting because it combines several current trends and adapts them to an immersive manufacturing experience. First, we\u2019ve all read about gamification, and how people love to learn while they play. Modern games are captivating and experiential, mimicking the hectic real world, and Ready or Not is no exception. Second, while we know communication and problem-solving skills are critical in the modern workplace, there\u2019s never enough time to practice. We also know that team-building is hard, especially in today\u2019s remote environment. Ready or Not addresses all these challenges, as teammates take on real-world manufacturing roles; as the game progresses, they must discuss, plan, advocate, and help their team make the best decisions for the company. The consequences of your team\u2019s decisions directly impact your KPIs in the short-term and can affect your company\u2019s performance in the long-term, so choose carefully.<\/p>\n

In the December game, my team had a robust discussion in round one around the best sales channel (direct to consumer vs. boutique distributors vs. big box stores), as that would determine the back-end production strategy. Future rounds posed even bigger, more controversial questions. With limited capital to invest, should we buy robots or better train our people? Should we implement an enterprise resource planning (ERP) system, or increase cybersecurity? These are the decisions, and the trade-offs, that your team will debate and discuss. Of course, some of our best-laid plans were thrown out the door due to equipment failures, new regulations, supply chain issues, and more; our team\u2019s mettle was tested as we responded to the stresses of a turbulent manufacturing environment.<\/p>\n

\u201cGotta hand it to you, Mr. President. Changing to domestic suppliers was the right move.\u201d \u2013 Jeff, Production Manager<\/em><\/p>\n

\u201cI was just scared of ignoring Sherry\u2019s advice and incurring her wrath!\u201d \u2013 Bob, Company President (actual conversation from the game)<\/em><\/p>\n

Until now, these custom-made, valuable, riveting experiences were only available to large companies, but OMEP\u2019s initiative has created an experience that is available to manufacturers of all sizes. Whether you come for the team-building, skill development, strategic discussions, or just to have fun, Ready or Not is a great development tool for any company\u2019s leadership.<\/p>\n

Are you convinced that Ready or Not is the latest and greatest in manufacturing simulations? Want to have your team experience Ready or Not firsthand?\u00a0Let me know<\/a>\u00a0and I\u2019m happy to connect you.<\/p>\n

 <\/p>\n

Original Source: https:\/\/www.nist.gov\/blogs\/manufacturing-innovation-blog\/turn-work-play-ready-or-not<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"Written By: Matt Fieldman Can a simple online game change the way you view your manufacturing business? Absolutely. The \u201cReady or Not\u201d manufacturing simulation game developed by the\u00a0Oregon MEP (OMEP)\u00a0is a live, interactive experience set in a hypothetical manufacturing business that you control. 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